![]() I've played through both modern XCom games on max difficulty ironman and through Into The Breach, so I know about positioning and how to do tactical combat. Except, you know, even your tank barely has anything that protects it from this fate due to the opponent just having WAY more stuff than you do. Basically the AI will just focus down a unit and you will permanently lose it, because lul, permadeath. Looks really potentially great though and I'm very happy to see Devs involved responding in the forums here!ĭon't play on Legendary, whatever you do. ![]() I guess I need to wait for more reviews to come out. Games like this live and die by how smart the AI plays. So how is the Challenge here? Does the AI know how to synergize it's abilities at all? Does the AI just do the same thing all the time in a given situation like in XCOM the Soldier aliens will ALWAYS throw a grenade if two people are standing close enough together. Originally posted by XWolven:Something that often gets swept under the rug by many devs is AI, and that totally ruins too many good Tactics/Strategy games. If things go well enough, we're very likely to improve both (though our focus was and still is the tactical AI because that's the heart of the game), as while we feel that overall the AI works well, it can be further improved and we agree that it'll improve the game. Since then we've improved the strategic AI more (closing some significant loopholes), but it's still not at the level of the tactical AI. It can and does pose a challenge to players, but as a player said about our strategic AI in our discord server recently - "The pattern I have been having is: The AI wins after each new update until I figure out how to beat it and then I can beat it consistently". The Strategic AI on the other hand is fairly basic and isn't too bright. Because of its somewhat random nature it also sometimes acts oddly.īut overall it still sometimes manages to surprise me and make a move I didn't anticipate nor prepare for (true mostly regarding its usage of Physics), and it poses a significant challenge. That being said, it's not nearly as capable as expert players in the game, and there's more room for improvement (especially on Legendary, as it's okay for the AI to be really good there), for example it doesn't know well to avoid giving the players Physics opportunities (despite knowing well how to take advantage of that when the player fails on that front). It also takes in consideration what other units did, and chooses the order of units in a way that (usually) improves their efficiency as a group. On the highest difficulty setting (though in some cases on lower ones) it has some synergy between its units (for example it mostly knows to try and first cancel overwatch/attack of opportunity with units that can do so safely before moving other units). How well it plays depends on the difficulty setting chosen. The tactical AI is quite complex, and not very predictable (enough that as the developer of it I cannot always foresee what it'll do). If you enjoyed it, please consider supporting my work with the button above.The answer here is divided to two, as there are two AIs. Do you have flying cars yet? Have any billionaires been lost to the vacuum of space?) After Triumph is a small thing, like most of my games, and so will probably always be free to play. (If you’re reading from the future, we had a global pandemic through 2020-21 which messed a lot of us up for a while, but we’re getting better now. This game was an attempt to just finish something during this weird traumatic time. The soundtrack is by me and more of my musical stuff can be found here.The CSS was done using Daniel Talsky’s CSS Template, which is an essential resource if you’re using Twine and struggle with CSS formatting as I do.I made the images using the amazing Strike tool by Amorphous.Chrome overrides some of my CSS - links that have been visited (if you immediately play through the game a second time) have a different hover colour.Warning: While there isn’t any overt adult content in the story, it’s pretty bleak throughout.Īfter Triumph works on computer and mobile! The game plays as a journey and also a reading of the major arcana. (approximately five minutes to get through to an ending.) A text-based tarot-reading walking simulator. After Triumph is a walk across an uncanny landscape.
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